

And based on the clues our characters discover, the decisions we make for them, and which discoveries and decisions we choose to share, we're able to both avoid disaster and steer headlong into it. Half of Man of Medan keeps Joanna and I separated, playing unique, interconnected scenes at the same time. It's a fascinating way to experience a story together, where you can steer relationships and the action based on what you've observed and what you've shared.

Rather than relationship problems, safe diving protocol, and mystery explosions, it's all vengeful men with knives, grim spectres, and the kind of monsters you may or may not expect to find on an abandoned ship with a dark history. It's a tense, hilarious combo.Īpply that framework to even more threatening and complex scenarios. Together, we're the hot people rescue force playing what essentially amounts to telephone and two adventure games simultaneously. Things don't end well for Julia without Joanna's moral guidance.Īlone, I'm a nihilistic monster. We take our time to depressurize, but in my next solo run I give Julia the bends on purpose. Eventually Joanna gets some vital info across that informs my next move. It's my turn to listen to Joanna panic and explain what's happening while juggling her own potent dialogue choices or quicktime events-I'm in the dark. The next playthrough, he does, and I send Julia paddling to the surface ASAP. Do I swim up and risk giving Julia the bends or stay cool and depressurize with her neurotic boyfriend? At least he didn't just ask Julia to marry him this time around. Imagine how I feel when I see two explosions up top as I surface. We're the hot people rescue force playing what essentially amounts to telephone and two adventure games simultaneously.

I really start to worry when the boat speeds off and drags the diver line across the front of the plane, knocking the cockpit clean off. I was curious!) But I only know what Joanna tells me, so when she says a boat is rapidly approaching our own, I start to worry. (In my second solo playthrough, they get to second base.

Meanwhile, Joanna's playing as Captain Fliss, cooly rejecting Conrad the Creep's every pickup line.
